Immersive technologies are becoming an increasingly important learning tool. Moreover, research findings indicate that procedural learning is the main potential area of application and VET i...
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This project is mainly intended to ascertain whether a combination of hypervideo and augmented reality effectively improves procedural learning in vocational education and training. Analysis...
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The aim of this project is to carry out a representative survey complemented by 20 case studies on digital transformation in Swiss upper secondary schools to describe the technological schoo...
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The increasing spread of Information and Communication Technologies (ICT) and continuous technological developments have led to a digital transformation of our society that is affecting not ...
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The project aims to identify and test use cases for 360° videos in vocational education and training (VET). The research aims to explore how 360° videos can be integrated into training prog...
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Adopting an ethnographic approach, researchers will explore the impact of digital technology on nursing activities, in particular on the transmission of clinical data of patients. Based on t...
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"STILLLearning" analyzes the demand of key competences in industries strongly experiencing digital disruption, investigates the factors that support employees’ work-based learning and upskil...
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iVideo.education is a project intended to promote creation of interactive videos using small pieces of footage, in order to foster learning.
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The aim is to provide evaluation support for the FleBa, SOL and smartLearn sub-projects, which are being implemented as part of gibb Berufsfachschule Bern’s ‘IT Training 4.0’ pilot project.
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